
armylog.txt), a log of the reevaluation will be saved to this file (which can then be found in your game's installation directory). If, as a second argument, a file name is provided (e.g. If a country tag is specified, the army of the country with this tag will be reevaluated. It is useful to make an army reevaluate decisions if conditions have changed but the game is not updating. This debug command initiates a forceful reevaluation of all planned army movements by the AI. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. This console command sets the age of your ruler to the specified amount of years. You can optionally specify a country tag as a second argument, if provided, this command will affect the country with this tag instead of your own. This cheat sets the age of your country's consort to the specified amount of years. See argument information for help with CID Type and Index. This console command adds the specified amount of unrest (advancement) to the specified faction. Specify a negative number to remove money from the Curia Treasury. This command adds the specified amount of money to the Curia Treasury. Negative numbers can be used to decrease the absolutism of a country. If a country tag is specified as a second argument, absolutism will be added to this country.

864 - Add 30 (Improved Relations) Opinion to a neighbor, same religion, no truce or current war.For repeated use of the same event, I recommend using the up arrow in the console to go back to previous command. republics.14 - 5 Years of +1 Merchant or +15% Trade Power.Ĭan be used as many times as you like, and add no country modifiers.random_event.13 - Until death of ruler, +1% Missionary Strength.ideagroups.1606 - 5 Years of +1 Advisor Pool.ideagroups.1307 - 5 Years of +5% Light Ship Power and 10% Trade Steering.ideagroups.1306 - 5 Years of +5% Heavy Ship Power.

ideagroups.907 - 5 Years of +10% Trade Steering.ideagroups.811 - 5 Years of +0.50 Land Morale.ideagroups.713 - 5 Years of +5% Cavalry Power.ideagroups.712 - 5 Years of +5% Infantry Power.ideagroups.711 - 5 Years of +0.50 Land Morale.ideagroups.407 - 5 Years of +1% Missionary Strength.

ideagroups.217 - 5 Years of +2 Heretic and Heathen Tolerance (Unrest).ideagroups.214 - 5 Years of -2 Revolt Risk (Unrest).4030 - 6 Years of +15% Spy (Covert Actions) Offense and Defense.4027 - 6 Years of +2% Missionary Strength.

